

- SUPREME COMMANDER 2 REVAMP MOD UNITS INSTALL
- SUPREME COMMANDER 2 REVAMP MOD UNITS MODS
- SUPREME COMMANDER 2 REVAMP MOD UNITS DOWNLOAD

SUPREME COMMANDER 2 REVAMP MOD UNITS DOWNLOAD
Also, when you download Mithy's mod support, try downloading version 2 instead of the newest v4. Modifided content mismatch" when trying to join friends lobby (when he has mod on too, installed correctly)|||Make sure both of you have v1.1. :)|||If you're intending to use it to balance your own mod, then it might be more efficient to just spawn units in the game instantaneously using Alt+F2, unless you also intend to alter game pace.|||The mod has been updated: the removal of the initial two engineers has been relegated to another separate mod: Lonely Mod (viewtopic.php?f=7&t=50571).|||Why doesn't this work online? I get the error "Unable to join game. *no sarcasm*|||I will be using this mod to improve my mod testing efficiency. No need to disable it.|||madface did some thing legit! props to you. Įdit: Got it fixed by replacing the mod manager shortcut :)|||Glad to hear you fixed your problem!Īlso, the mod works with Revamp. now I cant add any mod to the manager, I have to do everything manually.
SUPREME COMMANDER 2 REVAMP MOD UNITS MODS
NOTE: Mithy's mod support allows for non-destructive hooking of 3rd-party mods for Supreme Commander 2.|||Nice, I'll try this out!|||Great, I had a problem with the mod manager when trying to import the minimod support, and removed the revamp expansion from the manager. scd files to /Steam/steamapps/common/supreme commander 2/gamedata/.

SUPREME COMMANDER 2 REVAMP MOD UNITS INSTALL
In the event that you get errors using SC2MM, you can manually install Mithy's mod support and zz_All_Factions by copying the. Using CerusVI's SupCom 2 Mod Manager (), add + select 'zz_All_Factions.scd' + Mithy's mod support then launch the game.Extract 'zz_All_Factions.scd' to /Steam/steamapps/common/supreme commander 2/gamedata/mods/All Factions.scd in /Steam/steamapps/common/supreme commander 2/gamedata/mods/Mithy's Mod Support Minimod. Download Mithy's Mod Support Minimod from.However, this mod is implemented very differently than that mod. Also, thanks to Volgun for the suggestion and bringing to my attention Legion Darrath's similar mod for FA (). It is compatible with Revamp Expansion Mod, and should work and be compatible with all other mods.Ĭredit / Acknowledgment: A big thanks to Mithy for his help on non-destructive hooking and coding suggestions and syntax. Arrows will then appear in the bottom right-hand corner of the tech tree allowing you to scroll to the tech trees of the other factions. In order to gain access to the tech trees of the other factions, you will need to first build a research station for those factions. The default tech tree is that of the faction chosen in the lobby prior to launching the game. This mod spawns a Cybran, UEF, and Illuminate ACU for each player at the beginning of the game so that each player can play all factions simultaneously. The removal of the initial two engineers has been relegated to another separate mod: Lonely Mod ().
