

To put it simply, going paragon means you're choosing the blue options (and the options on the right of the dialogue wheel at the top). What kind of hero are they? How do they evolve over the course of the three games? Player agency can still be achieved, but be aware of the goal that you want for your Shepard. But some? Some consequences are massive: an entire species is now extinct, a beloved squadmate takes their own life, a monstrous discovery can no longer be corrected. Some of the consequences to this are small: not being able to convince someone you are right, not being able to get information the easy way, etc. When either end of the spectrum isn't filled out to a certain point, certain choices will be blacked out, making them inaccessible to the player.
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The reason is that they are going with their gut on how to respond to certain situations, meaning that the paragon and renegade levels are too intertwined, so there aren't enough points to lean in one particular direction. The common mistake I see a lot of people make when talking about Mass Effect is players saying they "didn't know" there were options to save so and so or options to make 'X' decision. Throughout the entire trilogy, there are pivotal moments that can have small consequences (such as an ally potentially turned away) but they can also have massive ones as well, up to and including wiping out entire races. With each paragon action taken and dialogue option chosen, you're earning points for "blue." This is the same with renegade, noted as "red." Both sides dictate how your Shepard reacts to certain situations and how others react to them. It's important to mostly dedicate your time leaning one way or the other right off the bat, especially early on in the game. Vice versa, as well, but you want to be careful not to lean too heavily into playing that middle ground. When you go paragon, there are renegade choices you must hit, it's tradition (punching the reporter, anyone?). In case you missed out on the multiplayer achievements, you can still go back to any of the levels and get them with very little effort.While I encourage everyone to play the way they want to play, there is a caveat that you should at least be aware of, something that I've noticed many players aren't even aware of when the credits have rolled. When you do find them, play any level with them equipped and you're done. You need 3 specific item drops for 2 achievements, and Chapter 2 gives you the most chances. As far as the collectibles go, you'll want to head back to Chapter 2 if you missed them and hope for the best. It's a bit of a grind, but you should be relatively close if you made it to level 50 already. The achievement that will probably take the longest is the one that requires 10,000 kills. Once you make it to Level 50 and unlock hard mode, you don't have to continue the game any more. There are two achievements that require you to do something specific, but hardly boast a challenge. Starting out in split screen or online multiplayer will allow you to progress much faster and obtain some of the multiplayer based achievements. If you just casually play through it the achievements will come.

They require you to play through the game naturally, find three collectibles and play a little bit of multiplayer. To add to the fun, this game has a cooperative mode that allows 4 players online and 2 players in splitscreen. You take control of a Hill Billy character that has no goals other than to shoot lots and lots of robots. Shoot Many Robots is a hectic and hilarious side-scrolling shoot-em up game. Does difficulty affect achievements?: 1 (" Stotally Tober Slaugter"). Do cheat codes disable achievements?: No Cheats Minimum number of playthroughs needed: 1 Approximate amount of time to 200 : 20+ Hours (Chances of item drops).
